{$CLEO .cs}

0247: load_model 490
0247: load_model 599
0247: load_model 598
0247: load_model 601
0247: load_model 528
0247: load_model 432
0247: load_model 433
0247: load_model 2424
0247: load_model 2422
0247: load_model 2443
0247: load_model 1887
0247: load_model 1847
0247: load_model 1886
0247: load_model 10789
0247: load_model 8947
0247: load_model 3398
0247: load_model 3394
0247: load_model 3387
0247: load_model 2977
0247: load_model 2918
0247: load_model 6959
0247: load_model 3502
0247: load_model 16350
0247: load_model 3057
0247: load_model 3460
0247: load_model 898
0247: load_model 1497
0247: load_model 3383
0247: load_model 3397
0247: load_model 2921
0247: load_model 1550
0247: load_model 2985
0247: load_model 1493
0247: load_model 16501
0247: load_model 1536
0247: load_model 1649
0247: load_model 14604
0247: load_model 2610
0247: load_model 1723
0247: load_model 2885
0247: load_model 1535
0247: load_model 4199
0247: load_model 2311
0247: load_model 1726
0247: load_model 11631
0247: load_model 630
038B: load_requested_models


wait 5000
00A5: 1@ = create_car 490 at 1799.99 -4193.96 6.47 // vehicle (FBI Rancher) (1)
0175: set_car 1@ Z_angle_to 270.0
00A5: 2@ = create_car 490 at 1799.4399 -4212.3198 6.47 // vehicle (FBI Rancher) (2)
0175: set_car 2@ Z_angle_to 270.0
00A5: 3@ = create_car 490 at 1782.0601 -4240.8799 6.47 // vehicle (FBI Rancher) (3)
0175: set_car 3@ Z_angle_to 180.0
00A5: 4@ = create_car 490 at 1756.48 -4212.9102 17.19 // vehicle (FBI Rancher) (4)
0175: set_car 4@ Z_angle_to 90.0
00A5: 5@ = create_car 490 at 1780.83 -4167.25 17.19 // vehicle (FBI Rancher) (5)
0175: set_car 5@ Z_angle_to 0.0
00A5: 6@ = create_car 599 at 1798.53 -4193.7202 17.26 // vehicle (Police Ranger) (1)
0175: set_car 6@ Z_angle_to 90.0
00A5: 7@ = create_car 599 at 1756.54 -4233.48 17.26 // vehicle (Police Ranger) (2)
0175: set_car 7@ Z_angle_to 90.0
00A5: 8@ = create_car 598 at 1776.47 -4225.21 16.74 // vehicle (Police LV) (1)
0175: set_car 8@ Z_angle_to 0.0
00A5: 9@ = create_car 598 at 1780.42 -4239.8701 16.74 // vehicle (Police LV) (2)
0175: set_car 9@ Z_angle_to 0.0
00A5: 10@ = create_car 598 at 1790.83 -4238.6001 6.02 // vehicle (Police LV) (3)
0175: set_car 10@ Z_angle_to 0.0
00A5: 11@ = create_car 598 at 1756.37 -4199.48 6.02 // vehicle (Police LV) (4)
0175: set_car 11@ Z_angle_to 270.0
00A5: 12@ = create_car 598 at 1768.5 -4167.1499 6.02 // vehicle (Police LV) (5)
0175: set_car 12@ Z_angle_to 180.0
00A5: 13@ = create_car 601 at 1762.99 -4167.8501 6.08 // vehicle (S.W.A.T.) (1)
0175: set_car 13@ Z_angle_to 0.0
00A5: 14@ = create_car 601 at 1758.29 -4185.7798 6.08 // vehicle (S.W.A.T.) (2)
0175: set_car 14@ Z_angle_to 270.0
00A5: 15@ = create_car 601 at 1757.22 -4194.4502 16.8 // vehicle (S.W.A.T.) (3)
0175: set_car 15@ Z_angle_to 270.0
00A5: 16@ = create_car 601 at 1800.03 -4166.5698 16.8 // vehicle (S.W.A.T.) (4)
0175: set_car 16@ Z_angle_to 180.0
00A5: 17@ = create_car 528 at 1768.5601 -4167.6001 17.06 // vehicle (FBI Truck) (1)
0175: set_car 17@ Z_angle_to 0.0
00A5: 18@ = create_car 528 at 1757.05 -4225.04 6.33 // vehicle (FBI Truck) (2)
0175: set_car 18@ Z_angle_to 270.0
00A5: 19@ = create_car 432 at 1781.79 -4225.5698 6.25 // vehicle (Rhino) (1)
0175: set_car 19@ Z_angle_to 0.0
00A5: 20@ = create_car 432 at 1805.27 -4239.25 6.25 // vehicle (Rhino) (2)
0175: set_car 20@ Z_angle_to 0.0
00A5: 21@ = create_car 432 at 1800.78 -4240.3398 16.97 // vehicle (Rhino) (3)
0175: set_car 21@ Z_angle_to 0.0
00A5: 22@ = create_car 432 at 1785.52 -4224.8198 16.97 // vehicle (Rhino) (4)
0175: set_car 22@ Z_angle_to 180.0
00A5: 23@ = create_car 432 at 1801.34 -4212.1099 16.97 // vehicle (Rhino) (5)
0175: set_car 23@ Z_angle_to 270.0
00A5: 24@ = create_car 433 at 1791.42 -4240.3301 17.44 // vehicle (Barracks) (1)
0175: set_car 24@ Z_angle_to 0.0
00A5: 25@ = create_car 433 at 1757.0601 -4177.96 17.44 // vehicle (Barracks) (2)
0175: set_car 25@ Z_angle_to 270.0
00A5: 26@ = create_car 433 at 1795.76 -4167.7402 6.72 // vehicle (Barracks) (3)
0175: set_car 26@ Z_angle_to 0.0



:hall
wait 0
if
$onmission == 0
jf @hall
car.Destroy(1@)
car.Destroy(2@)
car.Destroy(3@)
car.Destroy(4@)
car.Destroy(5@)
car.Destroy(6@)
car.Destroy(7@)
car.Destroy(8@)
car.Destroy(9@)
car.Destroy(10@)
car.Destroy(11@)
car.Destroy(12@)
car.Destroy(13@)
car.Destroy(14@)
car.Destroy(15@)
car.Destroy(16@)
car.Destroy(17@)
car.Destroy(18@)
car.Destroy(19@)
car.Destroy(20@)
car.Destroy(21@)
car.Destroy(22@)
car.Destroy(23@)
car.Destroy(24@)
car.Destroy(25@)
car.Destroy(26@)

end_thread